This game is inspired by the prisoner’s dilemma, which shows how two reasonable persons can choose to deceive each other even though the obvious best thing to do is to cooperate.
Along with the consequences of your decision, you have to conduct your society to attain the greatest life quality.
Will you let your people do whatever suits them best? Perhaps they meet friends or tend one’s own garden or simply go strolling questioning: “what’s the meaning of life?” Although idling can be good for their welfare, it could also be very perilous for those in despair.
Will you let your people create stuff? Music, paintings and luxuries will surely make them thrive. Who knows, they might even come up with a cool invention one day. Will you then permit some leisure for their comfort?
If you are hasty, your people might get stressed and forget about their gardens; if you force your people to work even though they have little hope of their future; if you are greedy, your people might become just as greedy: mark you, you might be conducting your own downfall.
* Play prisoner’s dilemma disguised as a business dilemma with your fellow players!
* Divide your people into four occupations:
– Creating (pyramid), will lead to thriving points and inventions.
– Gathering (wheat), will give you necessity points.
– Idling (phone), might strengthen as well as weaken the meaningfulness your people feels towards life.
– Gardening and other small miracles (rose), will strengthen the meaning and possibly improve the spirit.